Simulation Game - Pixel Cat
This was my presentation for the “Scripting for interactivity” course in spring 2016. The prototype is one of the levels in my simulation game, and it was built on Unity 3D.
Time: 5 Weeks
Team Size: One person
Scope: Scripting and Game Concept Development
My Role: Coding | Game Art
Tools Used: Unity | C# | Piskel